Audio

Reverb Time (RT60) Calculator

Calculate RT60 reverb decay time using the Sabine equation. Plug in room volume and total absorption to design any acoustic space.

Quick Answer

Sabine equation: RT60 = 0.161 × V / A (V in m³, A in sabins). RT60 is the time for sound to drop 60 dB after the source stops. Studios want 0.3-0.5 s; concert halls want 1.5-2.5 s.

Calculate RT60

Room Volume ()

Length × width × height

Total Absorption (sabins )

Sum of (area × coefficient)

RT60 Reverb Time

0.54 seconds

Controlled — tracking studio, podcast space

Formula: 0.161 × 50.0 / 15.0

Common Absorption Coefficients (1 kHz)

MaterialCoefficient α
Brick (unpainted)0.04
Concrete (sealed)0.02
Drywall (gypsum board)0.05
Glass (window)0.18
Wood paneling0.10
Carpet on concrete0.30
Heavy drape (folded)0.55
Acoustic panel (1 inch)0.75
Mineral wool (4 inch)0.95
Audience (per person)0.50

Coefficients vary by frequency. These are typical values at 1 kHz. A coefficient of 1.0 = perfect absorber; 0.0 = perfect reflector.

About This Tool

The Reverb Time Calculator computes RT60 — the time it takes for sound in a room to decay by 60 decibels after the source stops — using the Sabine equation. Wallace Clement Sabine derived this equation in 1898 while working out why some lecture halls at Harvard sounded muddy and others didn't. His insight launched the field of architectural acoustics.

The Sabine Equation

In metric units: RT60 = 0.161 × V / A. V is the room volume in cubic meters. A is the total absorption in sabins, calculated by summing the surface area of each material multiplied by its absorption coefficient at the chosen frequency. A larger room reverberates longer; more absorption shortens the tail. This is why concert halls (huge volume, mostly hard surfaces) reverberate beautifully while bedrooms full of furniture (small volume, soft surfaces) sound dead.

Target RT60 by Space Type

Different rooms call for different reverb times. A vocal booth or mix room targets 0.2-0.4 seconds for clarity. A tracking room benefits from 0.4-0.6 seconds — alive enough to hear instruments breathe but dry enough for clean recordings. A classroom should hit 0.4-0.7 seconds for speech intelligibility. A chamber music hall lives at 1.4-1.8 seconds. Symphonic concert halls aim for 1.8-2.2 seconds. Cathedrals routinely run 5-8 seconds, lovely for choral music but disastrous for speech.

Calculating Total Absorption

Walk around your room and inventory every surface. Floor, ceiling, four walls, windows, doors. Note the area and material of each. Multiply each by its absorption coefficient (use the table above for 1 kHz values, or look up frequency-specific coefficients in acoustics references). Don't forget furniture — a couch is roughly 1-3 sabins. Each person in a seated audience adds about 0.5 sabins. Hard surfaces contribute very little; soft and porous surfaces dominate the calculation.

Limitations of Sabine

The Sabine equation assumes diffuse sound field — sound bouncing equally in all directions, evenly distributed throughout the room. Real rooms approximate this only when reverb time is moderate. In very dead rooms (RT60 below 0.3 seconds), Sabine overestimates the actual decay; use the Eyring or Norris-Eyring formulas instead. In very lively rooms, Sabine works well. For accurate broadband acoustic design, professionals measure RT60 directly using impulse response analysis software.

Frequency-Dependent Behavior

Absorption coefficients change dramatically across the spectrum. Thin acoustic foam absorbs highs but does nothing below 500 Hz. Bass traps (thick porous absorbers, tuned membrane absorbers, or Helmholtz resonators) target lows. A complete acoustic treatment needs broadband absorption — typically combining 4-6 inch mineral wool panels for mids and lows with thinner panels and diffusers to keep highs lively. Treatments at first reflection points (where sound bounces off the wall closest to your speakers and ears) deliver the biggest perceived improvement.

Pair With Other Tools

Use our Decibel Distance Calculator to predict how loud a sound source will be at any distance, the BPM to Delay Calculator to set reverb pre-delay times, the LUFS Calculator for streaming loudness, the Audio File Size Calculator for storage planning, or the Note Frequency Calculator to compute wavelengths relevant to room mode analysis.

Frequently Asked Questions

What is RT60 and why does it matter?
RT60 is the time it takes for sound to decay by 60 dB after the source stops — essentially how long the reverb tail lasts. It's the standard metric for room acoustics. Different spaces have different ideal RT60 values: a vocal booth wants 0.2-0.3 seconds, a recording studio control room 0.3-0.5 seconds, a classroom 0.6-0.8 seconds, a chamber music hall 1.5-2.0 seconds, and a cathedral 5+ seconds.
What is the Sabine equation?
RT60 = 0.161 × V / A (metric units). V is room volume in cubic meters; A is total absorption in sabins (m² of equivalent perfect absorber). Wallace Sabine derived this in 1898 and it's still the foundation of architectural acoustics. The imperial version uses 0.049 × V(ft³) / A(sabins ft²). The Sabine equation works well for moderately reverberant rooms but underestimates RT60 in very absorptive spaces — Eyring or Norris-Eyring formulas are better there.
How do I calculate total absorption?
Multiply the surface area of each material by its absorption coefficient at the frequency you care about (typically 1 kHz), then sum the results. A 100 m² wall with coefficient 0.05 contributes 5 sabins. A 20 m² absorber panel with coefficient 0.85 contributes 17 sabins. Add in objects like furniture and people (audience members add about 0.5 sabins each at 1 kHz).
Why does RT60 vary by frequency?
Absorption coefficients change dramatically across the frequency spectrum. Carpet absorbs highs but reflects lows. Bass traps absorb lows but pass mids. A real room has different RT60 values at 125 Hz, 500 Hz, 1 kHz, 4 kHz, etc. Professional acoustic measurement reports RT60 in third-octave or octave bands. Most informal calculations use 1 kHz coefficients as a representative midpoint.
How do I shorten reverb in my room?
Add absorption: thick rugs, heavy drapes, upholstered furniture, acoustic panels on the walls, and soft ceiling treatments. The Sabine equation tells you exactly how many sabins you need to add to hit your target RT60. Bass frequencies are hardest to control — they need thick (4-6 inch) porous absorbers or tuned bass traps. Most home studios benefit from 6-12 mineral wool panels (4 inch thick, 2x4 feet each) placed at first reflection points.