Audio

LUFS Calculator

Compare your master's LUFS to streaming platform targets. Spotify −14, Apple Music −16, YouTube −14. Estimate gain change and peak headroom.

Quick Answer

Streaming targets: Spotify, YouTube, Tidal, Amazon = −14 LUFS. Apple Music = −16 LUFS. Broadcast TV (US) = −24 LKFS. Keep true peak below −1 dBTP to avoid codec overshoot.

Compare to Platform Targets

Your Integrated LUFS

Measure with a meter (e.g. YouLean, iZotope Insight)

Your True Peak (dBTP)

Highest peak in dBTP

Target Platform

Loudness normalization on by default; turn off in settings

Platform Adjustment

-5.0 dB

Spotify will turn your master DOWN by 5.0 dB.

Resulting Peak

-5.3 dBTP

Recommended Ceiling

-1.0 dBTP

Streaming LUFS Targets

PlatformLUFSPeakNotes
Spotify-14-1 dBTPLoudness normalization on by default; turn off in settings
Apple Music-16-1 dBTPSound Check; default on iOS, can be toggled
YouTube-14-1 dBTPNormalizes albums and music videos; podcasts vary
YouTube Music-14-1 dBTPSame target as YouTube main
Tidal-14-1 dBTPEBU R128 based loudness normalization
Amazon Music-14-2 dBTPConservative true peak ceiling recommended
Deezer-15-1 dBTPSlightly quieter than Spotify; matches EBU R128
SoundCloud-14-1 dBTPNormalization is on by default for streams
Pandora-14-1 dBTPLoudness leveling for streaming
Broadcast TV (US)-24-2 dBTPATSC A/85 / CALM Act; -24 LKFS strict
Broadcast TV (EU)-23-1 dBTPEBU R128; -23 LUFS

About This Tool

The LUFS Calculator helps you target the right loudness for streaming services. Enter your current integrated LUFS and true peak, pick a platform, and the tool tells you exactly how much that platform will turn your master up or down — and whether your peak will clip after their codec processes the file.

What LUFS Actually Measures

LUFS (Loudness Units Full Scale) is the international standard for perceptual loudness measurement, defined by ITU-R BS.1770 and the EBU R128 broadcast specification. It applies frequency weighting (K-weighting) that mimics human hearing — emphasizing midrange where we're most sensitive, attenuating very low and very high frequencies. It also gates out silent passages so they don't pull down the average. The result correlates much better with perceived loudness than RMS or peak meters.

Why Streaming Loudness Normalization Exists

Before normalization, listeners had to constantly adjust volume between songs. The "loudness wars" of the 1990s and 2000s saw masters pushed to extreme levels — clipping, distorted, exhausting to listen to. Streaming services responded by normalizing playback: every song plays at a similar perceived loudness regardless of how the engineer mixed it. This means mastering louder than the platform target gets your music turned down, with no payoff in perceived loudness.

Spotify and the −14 LUFS Standard

Spotify normalizes to −14 LUFS by default (users can disable this in settings). YouTube, Tidal, Amazon Music, and SoundCloud also target around −14 LUFS. Apple Music targets a quieter −16 LUFS. If your master sits at −8 LUFS (typical for modern EDM and pop), Spotify lowers playback by 6 dB. If you master to −14 LUFS exactly, the playback level passes through unchanged.

How to Approach Mastering for Streaming

One school of thought: master to −14 LUFS exactly to lock playback level. Another school: master for the music — preserve dynamics and emotional impact — and let normalization handle level matching. Both approaches work. What doesn't work is mastering to −7 LUFS expecting to be louder than other tracks. You won't be — you'll just sound more squashed at the same playback level.

True Peak and Codec Headroom

Streaming platforms encode your file to MP3, AAC, or Opus before delivery. These lossy codecs can produce inter-sample peaks 1-2 dB higher than the original file. If your true peak is at −0.3 dBTP, the encoded version might hit +0.7 dBTP and clip. Setting true peak ceiling to −1 dBTP (or −2 dBTP for safety) gives the codec breathing room. Use a true peak limiter (not just a sample peak limiter) for the final stage of mastering.

Pair With Other Tools

Use our Compression Ratio Calculator for dynamics control, the Audio File Size Calculator to plan delivery formats, the Sample Rate Converter for format planning, the Streaming Audio Quality Calculator to compare platform bitrates, the Decibel Distance Calculator for SPL math, or the Music Royalty Calculator for stream payout estimation.

Frequently Asked Questions

What is LUFS?
LUFS (Loudness Units Full Scale) is a perceptual loudness measurement standardized by ITU BS.1770 and EBU R128. Unlike peak meters, LUFS approximates how loud a track sounds to a human listener by accounting for frequency weighting and gating. Streaming platforms use integrated LUFS — a single number averaging the entire track — to normalize loudness across their catalogs.
Why does Spotify's -14 LUFS target matter?
Spotify normalizes every song to -14 LUFS by default. If your master is louder than -14 LUFS (say, -8), Spotify turns it down by 6 dB. If your master is quieter (say, -18), Spotify boosts it 4 dB. Either way, listeners hear similar loudness across tracks. This means mastering louder than -14 just gets your dynamics squashed for nothing — Spotify undoes the loudness war on the listener side.
Should I master to exactly -14 LUFS?
Not necessarily. Master to whatever LUFS preserves your music's dynamic intent, then check that the loudest peaks don't clip after Spotify's gain adjustment. If you master to -10 LUFS, Spotify lowers the playback by 4 dB but your track still keeps its punch and balance — just at lower playback volume than your reference. Mastering to -14 LUFS exactly avoids any platform gain change, which some engineers prefer for predictable loudness.
What's the difference between integrated LUFS and short-term LUFS?
Integrated LUFS is the average loudness over an entire track. Short-term LUFS is a rolling 3-second average. Momentary LUFS uses 400 ms. Streaming platforms normalize using integrated LUFS — the long-term average — so a song with a quiet intro and loud chorus will land somewhere between the two. Mastering engineers watch all three meters to understand both overall loudness and dynamic flow.
What is true peak (dBTP) and why -1 dBTP?
True peak is the actual analog peak that would emerge from a digital signal after reconstruction (oversampled to detect inter-sample peaks). Even if a digital sample doesn't exceed 0 dBFS, the analog reconstruction between samples might. Setting true peak ceiling to -1 dBTP (or -2 for safety) prevents inter-sample clipping when streaming services apply their own codec encoding (MP3, AAC), which can add up to 1 dB of peak overshoot.