Gaming

Crosshair Conversion Calculator

Convert crosshair sizes between Valorant, CS2, and Apex Legends.

Quick Answer

Crosshair conversions multiply by each game's pixel scaling factor. Valorant ≈ 1 unit per pixel. CS2 ≈ 1.5 px per unit. Apex ≈ 2.5 px per unit. So a Valorant length 4 maps to about CS2 length 2.7 and Apex length 1.6 to look the same on a 1080p display.

Convert Between Games

Valorant Settings

CS2 Equivalent

Length

2.67

Gap

1.33

Thickness

0.67

Reference: ~4px line / 2px gap at 1080p

About the Crosshair Conversion Calculator

Switching between Valorant, CS2, and Apex with the same numerical crosshair settings will give you completely different visual sizes. Each game uses its own internal scaling, so a length 4 in Valorant looks much smaller than a length 4 in CS2. This calculator converts settings to keep the visual size consistent across games.

How Each Game Scales

Valorant: The most direct system. Length, gap, and thickness all map close to 1:1 with pixels at 1080p resolution. Length 4 ≈ 4 pixels per arm.

CS2: Uses the cl_crosshairsize convar. Each unit is roughly 1.5 pixels at 1080p. So Valorant length 4 ≈ CS2 length 2.7.

Apex Legends: Uses an internal 0-10 scale that maps to roughly 2.5 pixels per unit at 1080p, plus the crosshair changes per weapon equipped. Apex's default crosshair shape varies by gun, so conversion is approximate.

Why Visual Consistency Matters

Crosshair placement is one of the highest-leverage skills in FPS games. Your eye trains to put a specific shape at a specific spot relative to the action. If the shape changes when you swap games, your timing breaks for hours or days. Pros like TenZ (Valorant + CS2 history) and Shroud (literally every shooter) maintain identical visual crosshairs across titles.

Choosing a Style

Most pros run a small cyan or green crosshair with a 1-2 pixel inner gap and minimal outline. Center dots are popular in Valorant for tap-firing. CS pros tend toward static crosshairs with cl_crosshairstyle 4 to disable dynamic spread. Apex pros typically default to weapon-specific HUD reticles since the game forces them.

Pair With Other Tools

Combine with our Mouse eDPI Calculator to match sensitivity, the Elo Rating Calculator for ranked progression, and the Gaming FPS Target Calculator for refresh rate matching.

Resolution Considerations

This calculator assumes 1080p output. At 1440p, all crosshairs appear about 33% smaller. At 4K, they appear 50% smaller. If you play at 1440p or 4K, scale your crosshair length up proportionally to keep the same physical screen size. Most games auto-scale, but Valorant and CS still use raw pixel sizing.

Common Pitfalls

Don't convert just length and forget gap and thickness. The proportions matter as much as absolute size. Also, don't copy a pro's crosshair settings raw without converting — many pros' settings are documented in CS sizes that don't directly translate to Valorant.

Frequently Asked Questions

Why do crosshair settings differ across games?
Each game uses its own crosshair scaling system. Valorant uses raw pixel-like units. CS2 uses cl_crosshairsize where 1 unit ≈ 1.5 pixels at 1080p. Apex uses an abstract 0-10 scale. Without conversion, dragging numbers across games gives wildly different visual sizes.
Should I keep the same crosshair across all my FPS games?
Yes if you swap between them often. Visual consistency builds muscle memory for aim placement. Pro players who play multiple FPS titles (TenZ, Shroud) keep matching crosshair shapes across games using conversion tools like this one.
What's a good Valorant crosshair size?
Most pros run length 4-6, gap 0-2, thickness 1-2, with a center dot or no dot. The classic 'cyan small cross' is length 4, gap 1, thickness 1, no outline, full opacity. Smaller crosshairs reward precision; larger ones help in close fights.
Does crosshair color affect performance?
Mostly preference, but contrast matters. Cyan and yellow contrast well against most game environments. Red blends into blood splatter and warning UI. Green is the most common pro choice because it remains visible across red/brown/orange backgrounds (common in tactical maps).
What about CS2's new crosshair system?
CS2 added cl_crosshair_dynamic_maxdist_splitratio and other new params, but legacy CS:GO settings still work. Most pros use static crosshairs with cl_crosshairstyle 4 (no movement scaling). Some use cl_crosshair_recoil 1 to visualize spray patterns during practice.