Gaming

D&D Spell Slot Tracker

Track your D&D 5e spell slots by class and level. Click to use or restore individual slots. Long and short rest buttons to recover expended slots.

Quick Answer

A level 5 Wizard has 4 first-level, 3 second-level, and 2 third-level spell slots. Select your class and level below to see your exact spell slot allocation and track usage during play.

Wizard Level 59/9 slots remaining

Spell Slots

1st Level4/4 available
2nd Level3/3 available
3rd Level2/2 available

About This Tool

The D&D Spell Slot Tracker is a free interactive tool for Dungeons & Dragons Fifth Edition players who need a quick and visual way to manage their spell slots during play. Instead of erasing and rewriting numbers on your character sheet or tracking slots with coins and tokens, this digital tracker gives you a clickable interface that updates in real time. Select your class and level, and the tool automatically calculates your exact spell slot allocation based on the official D&D 5e spellcasting tables.

Understanding Spell Slots in D&D 5e

Spell slots are the resource that spellcasting characters spend to cast spells. Each spell has a level from 1st through 9th, and you must expend a slot of that level or higher to cast it. Once a spell slot is used, it is gone until you recover it through resting. The number of spell slots you have depends on your class and character level. Cantrips (0-level spells) do not require spell slots and can be cast unlimited times. The spell slot system creates meaningful resource management decisions in combat and exploration.

Full Casters vs. Half Casters vs. Third Casters

Classes in D&D 5e fall into three caster categories based on how quickly they gain spell slots. Full casters, which include Wizards, Clerics, Bards, Druids, and Sorcerers, gain spell slots at the fastest rate. They start with 2 first-level slots at character level 1 and eventually reach 9th-level spells at character level 17. Half casters, such as Paladins, Rangers, and Artificers, gain slots at half the rate, beginning at character level 2 and maxing out at 5th-level spells. Third casters like the Eldritch Knight Fighter and Arcane Trickster Rogue gain slots at one-third the rate, starting at character level 3 with a maximum of 4th-level spells.

Warlock Pact Magic

Warlocks use a unique spellcasting system called Pact Magic. Instead of the standard spell slot progression, Warlocks have a small number of slots (1-4) that are all the same spell level (up to 5th). The key advantage is that all Pact Magic slots recover on a short rest, not just a long rest. This makes Warlocks excellent at sustained combat across multiple encounters in a day. At higher levels (11+), Warlocks gain Mystic Arcanum features that grant one use each of 6th through 9th level spells per long rest, independent of their Pact Magic slots.

Resting and Slot Recovery

A long rest of 8 hours restores all expended spell slots for every spellcasting class. Most campaigns assume one or two long rests per adventuring day. A short rest of 1 hour only automatically restores Warlock Pact Magic slots. However, the Wizard's Arcane Recovery feature allows them to recover a limited number of slot levels during one short rest per day. The Land Druid's Natural Recovery works similarly. Managing spell slots across encounters between long rests is one of the core tactical challenges of playing a spellcaster.

Tips for Spell Slot Management

Experienced players learn to conserve their highest-level slots for critical moments. In the early rounds of combat, cantrips and lower-level utility spells often suffice. Save your big slots for encounters where a Fireball, Healing Spirit, or Counterspell will make the difference between victory and defeat. Communication with your party is key: if the Cleric is low on healing slots, the group should consider a short rest before pushing deeper into the dungeon. This tracker helps you visualize exactly how many resources you have remaining so you can make informed decisions.

Frequently Asked Questions

How many spell slots does a wizard have at each level?
Wizards are full casters and follow the standard full caster spell slot table. At level 1, a wizard has 2 first-level slots. By level 5, they have 4/3/2 slots (1st/2nd/3rd). At level 20, they have 4/3/3/3/3/2/2/1/1 slots across all nine spell levels. Additionally, wizards can recover slots during a short rest once per day using Arcane Recovery.
How do warlock spell slots work differently?
Warlocks use Pact Magic instead of the standard spellcasting table. They have fewer slots (1 at level 1, up to 4 at level 17), but all slots are the same level (up to 5th) and they recover all slots on a short rest rather than a long rest. Warlocks also gain Mystic Arcanum at higher levels, which grants one use each of 6th, 7th, 8th, and 9th level spells per long rest, separate from their pact slots.
What is the difference between full, half, and third casters?
Full casters (wizard, cleric, bard, druid, sorcerer) gain spell slots at the fastest rate and eventually reach 9th-level spells. Half casters (paladin, ranger, artificer) gain slots at half the rate, starting at level 2, maxing at 5th-level spells. Third casters (eldritch knight, arcane trickster) gain slots at one-third the rate, starting at level 3, maxing at 4th-level spells. The effective caster level for half casters is level/2 rounded up, and for third casters it is level/3 rounded up.
What is the difference between a long rest and a short rest for spell slots?
A long rest (8 hours, with at least 6 hours of sleep) restores all expended spell slots for every class. A short rest (at least 1 hour) only restores spell slots for Warlocks (all Pact Magic slots), and partially for Wizards (Arcane Recovery, once per day). Some other features like the Cleric's Channel Divinity also recharge on a short rest, but regular spell slots for most classes only come back on a long rest.
Can I cast a spell at a higher level than its base?
Yes, this is called upcasting. You can use a higher-level spell slot to cast a lower-level spell, often with enhanced effects. For example, Cure Wounds cast at 2nd level heals an extra 1d8. Fireball cast at 4th level deals an extra 1d6 damage. You cannot downcast — a 3rd-level spell like Fireball always requires at least a 3rd-level slot. Use this tracker to manage which slots you spend on upcasting during combat.
How does multiclassing affect spell slots?
When multiclassing between spellcasting classes, you combine your effective caster levels to determine total spell slots using the Multiclass Spellcaster table. Full casters contribute their full level, half casters contribute half their level (rounded down), and third casters contribute one-third their level (rounded down). Warlock Pact Magic slots are tracked separately and do not combine. This tracker handles single-class characters; for multiclass, calculate your combined caster level and reference the multiclass table.

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