D&D Spell Slot Tracker
Track your D&D 5e spell slots by class and level. Click to use or restore individual slots. Long and short rest buttons to recover expended slots.
Quick Answer
A level 5 Wizard has 4 first-level, 3 second-level, and 2 third-level spell slots. Select your class and level below to see your exact spell slot allocation and track usage during play.
Spell Slots
About This Tool
The D&D Spell Slot Tracker is a free interactive tool for Dungeons & Dragons Fifth Edition players who need a quick and visual way to manage their spell slots during play. Instead of erasing and rewriting numbers on your character sheet or tracking slots with coins and tokens, this digital tracker gives you a clickable interface that updates in real time. Select your class and level, and the tool automatically calculates your exact spell slot allocation based on the official D&D 5e spellcasting tables.
Understanding Spell Slots in D&D 5e
Spell slots are the resource that spellcasting characters spend to cast spells. Each spell has a level from 1st through 9th, and you must expend a slot of that level or higher to cast it. Once a spell slot is used, it is gone until you recover it through resting. The number of spell slots you have depends on your class and character level. Cantrips (0-level spells) do not require spell slots and can be cast unlimited times. The spell slot system creates meaningful resource management decisions in combat and exploration.
Full Casters vs. Half Casters vs. Third Casters
Classes in D&D 5e fall into three caster categories based on how quickly they gain spell slots. Full casters, which include Wizards, Clerics, Bards, Druids, and Sorcerers, gain spell slots at the fastest rate. They start with 2 first-level slots at character level 1 and eventually reach 9th-level spells at character level 17. Half casters, such as Paladins, Rangers, and Artificers, gain slots at half the rate, beginning at character level 2 and maxing out at 5th-level spells. Third casters like the Eldritch Knight Fighter and Arcane Trickster Rogue gain slots at one-third the rate, starting at character level 3 with a maximum of 4th-level spells.
Warlock Pact Magic
Warlocks use a unique spellcasting system called Pact Magic. Instead of the standard spell slot progression, Warlocks have a small number of slots (1-4) that are all the same spell level (up to 5th). The key advantage is that all Pact Magic slots recover on a short rest, not just a long rest. This makes Warlocks excellent at sustained combat across multiple encounters in a day. At higher levels (11+), Warlocks gain Mystic Arcanum features that grant one use each of 6th through 9th level spells per long rest, independent of their Pact Magic slots.
Resting and Slot Recovery
A long rest of 8 hours restores all expended spell slots for every spellcasting class. Most campaigns assume one or two long rests per adventuring day. A short rest of 1 hour only automatically restores Warlock Pact Magic slots. However, the Wizard's Arcane Recovery feature allows them to recover a limited number of slot levels during one short rest per day. The Land Druid's Natural Recovery works similarly. Managing spell slots across encounters between long rests is one of the core tactical challenges of playing a spellcaster.
Tips for Spell Slot Management
Experienced players learn to conserve their highest-level slots for critical moments. In the early rounds of combat, cantrips and lower-level utility spells often suffice. Save your big slots for encounters where a Fireball, Healing Spirit, or Counterspell will make the difference between victory and defeat. Communication with your party is key: if the Cleric is low on healing slots, the group should consider a short rest before pushing deeper into the dungeon. This tracker helps you visualize exactly how many resources you have remaining so you can make informed decisions.
Frequently Asked Questions
How many spell slots does a wizard have at each level?
How do warlock spell slots work differently?
What is the difference between full, half, and third casters?
What is the difference between a long rest and a short rest for spell slots?
Can I cast a spell at a higher level than its base?
How does multiclassing affect spell slots?
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